I’m working on a revive system where when a player gets knocked out they respawn with a slower speed and a progressive health loss, I need it so that if they are near someone on the same team as them, they can be revived with 35 HP and normal speed, but how would I know the distance between the slow movement speed player and the rest of the team?
idk but maybe with zones
you can use a tag zone, with a custom amount of tiles for distance, then use a health granter after the person is tagged, just make sure they are on different teams while incorporating everything else you would want to do
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