wait wat hhhhhhhhhhhh
yeah he hasn’t been very active anywhere for a few weeks, including a small discord groupchat
well thats kinda sad
a little, but it’s also probably the best thing for his academics and whatnot. blackhole and pi did the same thing for a while.
yeah i know
what i’m saying is he’s unlikely to respond
There is no limit on the number of triggers, period.
After deleting a few some stopped while three of them continued (still going)
Only one stops after deleting one more
A List to All Devices With Limits!
Says its infinite, so I think that means though they can’t have a trillion triggered at the same time, there can be a ton placed.
After more testing and adding wire repeaters connected with wires to each other for additional lag, found out that moving and starting the game can affect the result. The wires might have to be on the screen but was difficult to tell
It can also cause the three on the bottom to stop and the point at which they stop when I start the game moving varies greatly from 15-90
Added a game start lifecycle that runs one of the rows of wire repeaters which loop without delay and now none of the counters run. This could be an entirely different thing though
I responded.
I’m still alive, don’t worry. I know you were all very scared. I wouldn’t say mental leave is the best description, I’ve just kinda moved away from Gimkit. As for Discord, it’s now incredibly difficult to access, so that’s not gonna be a thing for a while. I’ll be back, though. Trust
Trigger limit, yeah no. As far as we know, that’s just not a thing. You’ll sooner hit a lag spike (which does happen) than hit a limit.
he’s alive o-O
plshelpmeh. if you want to file a suspension request than message the mods. and don’t bring your drama here.
Ok. Seems like it has something to do with a lot of triggers loops using wires. If i make trigger loops using triggers that broadcast to themselves, they seem to have no problem no matter how much lag I make
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