I made a topic like this before but it was instead about loop limits which was because I was trying to debug my game. After some testing, I may have found the problem but want more information on what is happening. I’ve hooked up a bunch of trigger loops to counters with a 0.1 delay on the wire repeater and they would immediately stop shortly after the game began. Assuming this is because of some sort of “trigger” limit, I wanna know the specifics.
There’s a DEVICE limit but there isn’t a trigger limit
why does this remind me of TTV
Max devices you can place or that can be triggered at the same time?
The max devices that you can placr
Twitch?
I am aware of that, but I’m not having trouble placing devices. The issue is that the triggers stop triggering
the third variant
Ooooooooooooh…
They won’t stop. As long as you don’t max out the device limit
Device limit shouldn’t have anything to do with the counters stopping
Sorry wasn’t thinking straight there.
- that’s a weird limit to stop at…
edit: if there IS a limit
I thought it was more than that…
maybe there is a limit to triggers getting triggered at the same time although that seems unlikely. i’m going off random here.
My game has a lot of trigger loops for charging and displaying ability charge percentages and they would stop counting up when I had 5 people playing after a short time (unkown amount of loops for each player because it varies)
It’s best if you put that in bugs
but how would you know it’s a bug???
I don’t think it is a programming bug/gimkit bug
there is no trigger limit that you will realistically hit
the limit is allegedly 100k as reported by wingwave, but that is almost certainly a bug
so really you should have no issue
what would make more sense is that your triggers and counters lag the game a little bit and then it skips a beat and they stop counting. this happens to me often in my high memory maps.
also shdwy’s on like mental leave or something