Hey I know there’s a way to check if a player was knocked out, but is there a way to check if a player is hit and run an action when it happens?
Ok manager can only detect when a player does? Maybe that works?
Ko*
That could be possible, but if it is, i have no idea, you might have to ask a TL3
Or some TL2’s maybe
As far as I know, there is no way to check that.
Except for the game overlay device.
Oh ok thanks. On that note, is there a way to change the damage dealt by the weapon down to 1 health?
wdym, how would you use that?
You would need the damage modifier for that. Or, you could have lots of lasers, but that is impractical and too memory intensive for anyone.
ik, all my solutions seem to come back to using tons of lasers and I don’t want to spend the time to do all those.
Just place down a game overlay, and make it a button. And done! (could be used with wires and channels)
Ok but how would that track hits? I’m kind of lost sry
Where is the damage modifier I don’t see it in devices
Just wire the device to a counter.
It hasn’t been made yet.
Well, that would track hits, but you would need the laser system to actually damage the player, unless the overlay gives ammo, but players miss all the time.
would it trigger when someone gets hit?
No, just when a player clicks the button.
Okay i tried playing the map and the button doesn’t show up