Is there a device for generating a world like Minecraft?

To create it, get however many terrains you want. They will only be able to be a solid color, like red or blue. Turn on your grid and grid snap. Get a barrier device that is the color of you first terrain color. Place on barrier at every square on the grid. Do that for every terrain color. Next, get block code. It should be "chose random interger 1- however many terrain options there are. Have a property called, “count.” It should update from a counter that increments every time the code runs, and the code should broadcast “(count)[variable]” Each square should be associated with a number. So when the count is one, the first square updates. The variable determines what terrain goes in that square. Back to the counter, it should have a target goal of how many squares there are. When it reaches goal, broadcast stopgenerating. Lastly, there should be a checker.

What?

Mining can be done with prop damage, crafting can be done with checkers and vending machines, but currently you can only have preset building blocks. Like, if you want to build around your map, then you would have to place every single prop you want the player to build and connect a button to the props so the props would show.

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