A friend of mine is making a farming-themed map, and he was wondering if it was possible to make a working driveable tractor. I wasn’t sure how that would work, so I made this post. (I’ve already tried using animations.)
Yes make an animation. There is no other way.
So, you want to make animation, huh? Well, you’ve come to an okay place to learn! ( Not necessarily the right place, but it’s a start)
(Sorry for the lack of updates recently. I’ve been going through a lot in my personal life, but I’m back!)
Update Log This is where I will post all of the updates for this guide, along with new art additions!
Credits to <a class="mention" href="/u/wumpus">@Wumpus</a> for the idea to add an update log
11/16/23: Guide created, add…
You Will Need Triggers (For as many props in your animation)
Props (Same amount for triggers)
Button x1
Step One Start off by making the props themselves
<a class="lightbox" href="https://forum.creative.gimkit.com/uploads/default/original/2X/f/f00d14725abc8e15a1bbd9fcc2da68ea7c7ffc3e.png" data-download-href="https://forum.creative.gimkit.com/uploads/default/f00d14725abc8e15a1bbd9fcc2da68ea7c7ffc3e" title="Screenshot 2023-11-11 9.36.51 PM">[Screen…
If you want to drive it that is currently impossiable.
ah, so I can’t make a tractor where you can drive it and control it?
ok, thanks for the help anyways.
You could do this, and have paths be controlled by player movement!!
ANOTHER LESS MEMORY USING SKATEBOARD: needs 2 black tinted basketballs, and a metal pole!
[image]
Now, for the outdated board’s guide! If you are making a fully-fleshed out game, it would be strange to have some magic crystals that take you where to go, so I thought of an alternative, a vehicle you can ride left/right, a skateboard! The best part is, we don’t need a coordinate grid, so if you want an easy feature, this is the guide!
Start off by making a small skateboard, a made 2 circle blac…
Technically , you can use some racing elements and coord systems to show the tractor at the right spot.
Yeah, maybe with a lot of triggers and a constant teleporter. Hm, maybe I’ll make that…
triggers or zones depending on the frame count.
system
Closed
December 17, 2023, 11:41pm
11
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.