Is it possible to change speed using a property?

I am currently making a Mario Kart-style game. I want to make it so that a player can go through a rough patch of grass for a shortcut, and then speed back up to full speed, but the problem is that the player has a different speed depending on the kart they select. I already set up a repeater so that the player’s speed stat is linked with a property, but I can’t use blocks and I don’t know how else to link the speed changer to a property.
EDIT: I’d put this in a separate reply, but the new user reply limit is still active for the next 3 hours, so I’ll just put it here instead.
I figured out how to do this, so in case anyone else is having this problem, here’s the solution: Have a zone covering the slow patch. The zone sends a signal to a channel, which is picked up by a trigger. The trigger then uses properties to send a signal to specific speed modifiers.

I think there is a guide on how to Add speed. How to Add Speed- Difficulty 2/5 or 🟨

maybe try to modify it to your needs

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I’m afraid you’ll have to use lots of speed modifiers and use concatenation to activate the right one.

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Yeah, like getrithekd said, you have to just use concat to pick the right one, and just be ready to have lots of different “situations” the code can end up in. [1]


  1. Signed, the GK8 dev. ↩︎

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