you could teleport the ‘invisible’ player to a room
or you could put a layer over them
or you could add a barrier that blocks the player out of view
or you could just turn them in to spectator mode.
you could teleport the ‘invisible’ player to a room
or you could put a layer over them
or you could add a barrier that blocks the player out of view
or you could just turn them in to spectator mode.
Hmm, nice ideas… We’ll see if they work
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@reg or you could just turn them in to spectator mode
What if if you clicked it, everyone couldnt see but you because its all black?
the device that Josh the great uses is not currently in GKC but there are other ways to do it
Well, you cannot make the player invisible to attacks, we can possibly make it invisible for other players.
To do this, maybe put a blackboard prop or a barrier device and tint it completely black. Then resize it to fill the room. I recommend using a game overlay.
To do it, set the game overlay to button, name it whatever. Add another game overlay, and set the settings for the second game overlay to Text. Connect the button game overlay to the text game overlay. Then connect the button game overlay to a relay. The relay must have All Other Players option used. Then connect the relay to the blackboard or barrier(make sure it has no collision), and connect the button game overlay to a trigger. Set the Trigger Delay to whatever. That’s the cooldown. Connect the trigger to the barrier or blackboard, and make it so that when triggered, it will hide it. Connect the trigger to the text game overlay and make it hide it, then connect the trigger to the button game overlay and make it show it.
I don’t think I’m good at explaining it lol)
The only way to do this currently (that I know of) is to have a barrier (1.00 transparency) under the entire map, then non-outlined barriers that with the exact same color that follow the player using coordinates.
If that’s not what you’re talking about, then I dunno what else lol
I think that could be a solution! (Who flagged my topic???)
Why not just use a barrier instead of a clunky blackboard prop?
Good idea, I think that’s what NoNoWahoo was saying, just less complex
Yes.
do I mark you the solution or me? Prob you
invis is impossible the games that have them are there because when josh made the gamer he programmed them to have invits its final INVIS IS NOT POSSIBLR
techinallt its not invis your just behind a prop invis that is granted using invis bits for an example is not possivle
no but that does not count as invis