I think ALOT of community members have asked this questionā¦ Is invisibilty REALLY impossible? I mean, thereās got to be a way. Anything is possible! (o7 Blackhole927) Any ways, Iāll try to test ALL ideas you have for me to the best of my abilities. Hoping for some answers, JaydoPotato
What we have so far:
Here are a few examples
Teleportation. Teleporting the āinvisible playerā to an exact replica of the room they were originally in. The problem is, we do not know how we would replicate other players Gims on the replica roomā¦
Barriers. If you use a barrier with no collision for the whole map, and use a smaller barrier to cover the player and follow them wherever they go. The problem is, it would be very memory consuming, and if another player got close to the āinvisibleā player, they could become invisible tooā¦
Well, you cannot make the player invisible to attacks, we can possibly make it invisible for other players.
To do this, maybe put a blackboard prop or a barrier device and tint it completely black. Then resize it to fill the room. I recommend using a game overlay.
To do it, set the game overlay to button, name it whatever. Add another game overlay, and set the settings for the second game overlay to Text. Connect the button game overlay to the text game overlay. Then connect the button game overlay to a relay. The relay must have All Other Players option used. Then connect the relay to the blackboard or barrier(make sure it has no collision), and connect the button game overlay to a trigger. Set the Trigger Delay to whatever. Thatās the cooldown. Connect the trigger to the barrier or blackboard, and make it so that when triggered, it will hide it. Connect the trigger to the text game overlay and make it hide it, then connect the trigger to the button game overlay and make it show it.
I donāt think Iām good at explaining it lol)
The only way to do this currently (that I know of) is to have a barrier (1.00 transparency) under the entire map, then non-outlined barriers that with the exact same color that follow the player using coordinates.