The premise is, this guy named “The Owner” is supposed to be a mysterious off camera guy who founded a museum for a purpose I’m not sure of yet. (That’s why I’m here) what are some ways that I could implement lore into this game that won’t be obvious unless you’re looking for it?
You could have obscure computers or papers laying around that you can read documents from.
Also you can have a room only accessible with a certain keycard that is really hard to find.
Purpose: To hide the enchanted curse of the mummy king. Anubis’s orb is an ancient artifact of legends that “The Owner” found and used it to trap an evil pharaoh turned mummy king but you accidentally steal it and unleash the curse.
Even without One Way Out. Look at FNaF (Papers on walls or in bags), Poppy Playtime (VHS Tapes and Papers), and Bendy and the Ink Machine (Tapes). They all use papers, hidden rooms, tapes, computers. It is THE way to hide lore
hallo black_cat :3
anyways for the lore part there are a couple guides about the style of the lore/ or guidelines for lore check them out first then come back see if any of them helps ya with your problem