I want to make it so they can only press the button a certain ammount of times for that item that they can collect…so it isnt an infinite source of collecting that item
Wire:
Button → Counter(Target Value whatever)(Increment)
Counter(Target value reached) → Button(deactivate)
couldn’t find this guide… had to search “button in:title @ navycatz
3 Likes
Button pressed → increase counter
Counter hits target value → deactivate button
Button Pressed (Button) —> Increment Counter (Counter)
When Target Value Reached (Counter) —> Deactivate Button (Button)
NOTE: Make sure the counter is player scoped. Make sure the target value in the counter is the amount of times you want to let them click it.
2 Likes
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.