Ideas Needed for Continuation of Ascent of Mt. Snowy

Add props - optional
What @ClicClac said
and some terrain?

@ClicClac is saying that the jumps aren’t that hard, and it is boring because they are just all spread apart - so make some of the jumps closer and others farther - make different types of jumps

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Is this better?

Yea, wait wait wait playtest to see if the jumps are possible

Isn’t this advertising?

The jumps are possible and @BoomBoy, I don’t think this is advertising. This is not my map, it’s someone else’s.

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I have some questions.

  1. How do you make a cutscene?
  2. How do you make a points system like in Mt. Snowy?
  3. Anybody have knockout messages for when the player falls into water?
  1. Use the camera view device.
  2. Use the checkpoint device, when they reach add some points! My WIP platformer butterflight (might trash though, whoami said it pretty much sucked) also factors in height towards your points
  3. “Drown we go!”
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  1. How do I make text appear like in cutscenes in Mt. Snowy? The text comes one by one. How do I do that?
  2. For points, I think that the score type is property, right? How do I update the property when a player gets points? Like this:
  3. I love “Drown we go!”, but prob not gonna use it. I’m looking for something in this format: {player name} fell

Does anybody know how to make the crumbling tiles from Ascent of Mt. Snowy?

I would assume that the cutscene text is just text that appears after a certain amount of time.
The crumbling tiles is just barriers deactivating and reactivating.

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It’s quite simple actually! Put a zone over the tile (aka barrier) that deactivates the barrier after a few seconds then that sends a signal to reactive it after a few more seconds.

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Maybe you could make randomized helpers (basically out of 50 barriers 5 of them are activated to help the player)

  1. Just text that activates. Wire repeaters handle the delays in-between.
  2. Block code, or you can use a counter to update smallpoints and points always equals smallpoints * 100
  3. Use a lifecycle set to when a player gets knocked out, and wire it to a trigger. Use block code to add things to the activity feed.
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After, like, what, 6 months, I’m finally seeing something worth my time [1]

Ever played Amethyst Ascent? They use collision crystals for you to climb. I highly suggest the part where you fall, the black barrier stops, revealing you falling through a cave lit with dim frost crystals, as it adds to the crystalline cold landscape and provides ambience.

Second, for when they stop falling, I recommend using singular rock props on the ceiling and the ground. They fall into the cave, find footprints, and start following them. Use barriers, as dynamic stone and dungeon don’t feel right for natural caves at the start. Don’t put any lava, fire doesn’t go well with ice. Everything should be dynamically lit with one barrier, slightly transparent, and be the color of the source.

Thirdly, I don’t think Blizzy captured anybody. That small penguin (might be you, idk what ur pfp is :skull:) could be with her, but it’s ideal that she be attacked, because the story is more developed with the lore lining up, because a navy dragon met her, right? Lots of pages in her diary were torn out. Maybe she didn’t get along with the Navy Dragon (NavyCatZ?), and ripped them out after she wrote about them? Anyway, Navy could have attacked Blizzy, and so when the player meets Blizzy, she’s tired and is missing a couple of claws or teeth.

Lastly, when the player meets Blizzy, they talk. If the player wishes to fight, there would be an option that angers Blizzy. I see two paths where the dialogue would go:

Path One - Hate

This is the Fight path. During the fight, Blizzy will summon spikes out of the ground. It’s okay if it’s only animated with 1 frame, it’s still good. Other attacks may include slashing, biting, and breathing ice. This all takes place in the cave where they talked. Two paths diverge from this one…

|Hate Path 1| The player wins by tiring Blizzy out and throwing a spike at her. The spike throwing won’t be shown, instead, the player tries to walk back home, and they’re too cold and tired to go on. They collapse, another adventurer lost to the mountain. But a mysterious figure (the penguin) picks them up and takes them back to a cave, where a fire’s started and the player and the penguin chat for a bit. The game ends here, with the end lobby as the final destination.

|Hate Path 2| The player collapses from Blizzy’s attacks. Blizzy falls asleep from being tired, and then after that, she takes the player back to the nearest log cabin, where the myth of a dragon persists. The penguin, in a cutscene, talks to Blizzy, chatting about how the encounter went. The game ends here.

Path Two - Charisma[2]

The player talks Blizzy into bringing her to their house. As Blizzy walks by, people are in awe. As soon as they get there, the Player and Blizzy talk about what it was like, and who the navy dragon was. After they finish, the game ends.

And there you have it, an essay that I was essentially motivated by the appearance of ClicClac in this topic and the topic itself. Good job, CommanderGOAT, you’re doing a nice thing for the community. I’m proud. (:D


  1. Some of the other topics were interesting but didn’t pique my interest ↩︎

  2. Like the D&D stat, not rizz ↩︎

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I love your ideas @Fergo! This is really well, thought. However, I’ve already thought of what the boss fight is about. You find Blizzy, attempt to fight her, but she explains to you that it wasn’t her. Just as she’s about to reveal the truth, jail bars (lasers) surround her and trap her. Doug then walks up and tells you that he wanted to k!ll Blizzy because of what dragons did to his village. Remember the ruins you see all over Mt. Snowy? Those are the ruins of villages dragons have destroyed. Doug wants to wipe out dragons. Then he battle you. Do you have any ideas for the Doug bossfight?

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Navy’s really chill with everyone. A different dragon could work, or even a third party that wanted to take over the mountain for financial gain.

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Oops, forgot summit slots.

Just doing 2, I’m not gonna try and take up others’ opportunities.

Summit Three: Chillbreeze Ruins

A village ruin covered by ice. You gain a slight speed boost, thanks to the ice’s slipperiness. There are inclines and declines (that does mean height in a way, right?) thanks to the diagonals of the houses’ architecture, designed to slide snow off to the side. As you progress, you are traveling to the outskirts, and you only get faster, capped at 2.5x speed. Gaps are bigger. This will lead to Summit 4.

Summit 5: Judgement Ridge

Doug won’t be very big, although his jocked body will make him bigger than you are. If he’s a sentry, his size grows to 1.3x (or smth like that) and can cause rocky spikes to jut out of the ground. His pitons (tools used to scale mountains) can be thrown (as a custom move also) and pulled back, thanks to the rope. You defeat him only by calling Blizzy to summon a snowstorm, which slows him down until he freezes. You are picked up before you meet the same fate, back to a log cabin. Blizzy thanks you for your help, then flies off. The penguin shows up and gives you a token of gratitude - an ice dollar. [1] It’s an ice crystal, carved to almost perfect size and edges, comparable to steel when sharpened by obsidian. Engraved in it is Clic’s pfp (or Blizzy, and if you don’t want that, just do Mt. Snowy). This will be worth thousands, or millions because it is so rare for this token to be given out by an animal. You keep it, though, to pass down through generations and to document it using official Gimkit notes (not Team Gimkit, a Team Gimkit government inside the game) to tell its worth. The summit ends here, and you win.

I named this summit this way because Doug is judging you, and on a cliff would be poetic.


  1. Ik you won’t really want to, but if you do, here’s a description ↩︎

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For Chillbreeze Ruins, the player will ask Doug for why the village is in ruins. Doug gets a serious look on his face, then says that a dragon destroyed this village, making you hate dragons and want to k!ll dragons (aka Blizzy)

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Okay, I’m done with Summit One. Any feedback?



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