For the randomly assigned cops, have a player counter connected to a property that only counts team two. The counter needs to decrement on channel X. Then, have a relay for a random person on the cop team, that gives them an item. Then connect the item granter to a trigger that checks if the property is greater than 0. If so, transmit on channel X. You may need an inventory item manager to delete extras. If you have any questions, feel free to ask!
couldn’t you just have a relay set to random player on specific team, connected to an item granter that grants a weapon and in blocks sets a property to triggering name, and a relay that, hold on have to go for a couple minutes just wait i will further explain
I would say jail. In my version of jail, robbers can break you out by either blowing a hole in the prison walls (which the police then have to fix) or having a policeman break you out, or by stealing a keycard from Police HQ and getting out. You could also add minigames, “cameras”, or status report boards if you want in jail. Or like training dummies and the like.