so far…
potato is full heal
water is for a side quest
watermelon gives you a random item
coffee is extra speed 2x
cashberry gives you cash
____ activates waypoints for the next objective
____ reveals hidden areas
gimberry absolutely nothing but annoying notifications
____ decodes papers
corn is used to get you a job at the farm
The red fish has a chance of offering a buff or useful item or something negative, like respawn or decreased speed. The more times you use it, the less chance you have of the effect being positive.
Fruit : You could plant them somewhere for a random amount of money/currency when it grows. Bigger fruit have a higher chance of getting more currency, but take longer to plant.
Fish : Can decode messages, but different fish decode to different languages!
Starfish : Makes you slow down
Energy Bar & Energy & : Give you different sums of speed higher than 1.0x
Other : Could teleport you to special areas (Shop, minigame, etc…)
update potato is full heal red fish is some health regen blue fish is some shield regen water is for a side quest watermelon gives you a random item coffee is extra speed 2x cashberry gives you cash starfish activates waypoints for the next objective blueberry reveals hidden areas gimberry absolutely nothing but annoying notifications strawberry decodes papers corn is used to get you a job at the farm
not used: energy bar, energy, beach fish, galaxy fish, berry fish, blackberry, raspberry, banana, grapes, wheat, and pepper
If this is multiplayer then you could use somehting silly like a banana, seed, or keycard to sabatoge other players or help them and the nore alliances you have the more good stuff you get.
I have fun idea, if you obtain ALL the fish, then show a pop-up asking if you want to trade them for gimberry, (if they say yes they get tons of notifications!)
Idea: Galaxy fish lets you go into certain paintings like you’re Mario from SM64, where you do mini games. if you beat the minigames, you get money. If you lose, you lose some items.