Ideas for boosts (NO DAMAGE)

okay sorry for the mass of help topics I’ve been making I’m working on a guide to make up for it

anyways for my game(Foxwood) I need effect ideas for the following items
image

before a bright person suggests damage boosts yet again this is not a combat game

speed boost for the energy bar.

you can make the star as ultra-speed (upgrade of energy bar from @unavailible)

Banana gives you 3x speed for 1 minute, then respawns you.

gimberry can be superpowers for a minute like super-speed or super stealth?

welcome to the forums @unavailible! you will have a great time at the forums!

2 Likes

Maybe one of them allows you for a little bit to see where the next objective is?

1 Like

For potato, heal max health + shield. Water could maybe be for specific side quest like watering plants all over the city.

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so far…
potato is full heal
water is for a side quest
watermelon gives you a random item
coffee is extra speed 2x
cashberry gives you cash
____ activates waypoints for the next objective
____ reveals hidden areas
gimberry absolutely nothing but annoying notifications
____ decodes papers
corn is used to get you a job at the farm

For cash berry and gimberry, maybe increases money made when eaten, if that’s how your game is going to work

Raspberry respawns you, bad item.

2 Likes

The red fish has a chance of offering a buff or useful item or something negative, like respawn or decreased speed. The more times you use it, the less chance you have of the effect being positive.

2 Likes

Energy=Health
Energy Bar=Shield
Fish=Cash (more depending on rarity.
Fruits=Speed(more depending on rarity

Fruit :apple: : You could plant them somewhere for a random amount of money/currency when it grows. Bigger fruit have a higher chance of getting more currency, but take longer to plant.
Fish :fish:: Can decode messages, but different fish decode to different languages!
Starfish :star2:: Makes you slow down
Energy Bar & Energy & :droplet: : Give you different sums of speed higher than 1.0x
Other :grey_question: : Could teleport you to special areas (Shop, minigame, etc…)

1 Like

maybe each fish gives you an upgrade? but the more valuable the fish, the more slow you get/lose health.
here’s an example on what i mean:

red fish: + 10 health. - 0.1 speed
blue fish: + 20 health. - 0.2 speed
purple fish: + 30 health. - 0.3 speed
and so on.

update
potato is full heal
red fish is some health regen
blue fish is some shield regen
water is for a side quest
watermelon gives you a random item
coffee is extra speed 2x
cashberry gives you cash
starfish activates waypoints for the next objective
blueberry reveals hidden areas
gimberry absolutely nothing but annoying notifications
strawberry decodes papers
corn is used to get you a job at the farm

not used: energy bar, energy, beach fish, galaxy fish, berry fish, blackberry, raspberry, banana, grapes, wheat, and pepper

Maybe one of the items will black out your screen (for a little bit) but give you an important bit of info or tell you what a random item does

If this is multiplayer then you could use somehting silly like a banana, seed, or keycard to sabatoge other players or help them and the nore alliances you have the more good stuff you get.

I have fun idea, if you obtain ALL the fish, then show a pop-up asking if you want to trade them for gimberry, (if they say yes they get tons of notifications!)

Idea: Galaxy fish lets you go into certain paintings like you’re Mario from SM64, where you do mini games. if you beat the minigames, you get money. If you lose, you lose some items.