Ideas for another battle royale style map (Closed now)

So, I made another map similar to my last one, but better! So I need a lot of ideas this time. It is a team battle style of map.
Here is a screenshot.


The items are no longer just left out, I couldn’t get the full map so I just kept this picture. I don’t need anymore rng system ideas, I just need ideas like props, admin stuff, anything like that.

Please don’t take offense, but honestly, I click out of games when I see they have the gadgets all laid out somewhere and the rarity for every single one is legendary. Soo drops down on knees and starts crying/pleading PLEASE maybe consider making some randomized loot crates


In my book epic battles are fights that actually require skill and not an OP gadget and an auto-clicker but uh cough cough ahem anywho

Huh, how is that relevant to anything I said…?

I mean… the crates don’t have to be giant :>

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I may do that, but you can’t really get out of the map unless you are the host, and there isn’t any room. And, it is so the gadgets are powerful, not like 1 hp per hit or anything like that, because that doesn’t work well for epic battles.

Oh, sorry, I’m just used to crates being big, to be kinda realistic. But I still will think about it though. Also, I mean that I was thinking about adding sentries to prevent spawn K.O.ing, or just to grind. Also, could you send me a link to a rng system, so I can start working on it.

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Um assuming rng means random number generator which then means random loot crates, I can’t send you a link to a guide because I don’t know of any where they have fixed the pictures BUT here you go…?


Basically, the trigger will run the block code when you press a button. It will then pick a random number, in this case a number 1-3, and then the number it picks will then broadcast on a channel. You will have item granters receive on the same channels that the trigger broadcasts on. And tada random item.

When the trigger triggers you need to disable the button so it can’t be pressed multiple times, or just make a timer so the button can reset and be pressed again after 20 seconds.

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Maybe put all the spawners in random spots in the sky so it looks like you’re dropping into the arena. (Make sure the spawners are above the map. You don’t want anyone landing out of bounds).

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That would be nice, but isn’t that style for free for all? I meant the map is going to be a team battle, I really need to start being more specific.

Orbital obliteration?

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Could you be a little more specific please?

Something that obliterates everything.

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Alright, that seems cool, gonna have to start working on it for a bit. [1]


  1. Just to make sure that my brother’s account is working @jtnixo ↩︎

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Alright, we’re all starting good on the ideas.

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I have started working on the rng crates.

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Could you get me a little more for the rng crates, please. I have set it to be destroyed to be used.

Sorry for the late reply, I was out.
What do you mean by, “could you get me a little more”? Do you mean like more gadgets to make random or something else?


If you’re adding on to your block code, I was reminded of a better way to randomize stuff

@ShadowDragon44 I believe he is saying that if you could explain more on how to make it randomize the loot because he is using the “when prop is destroyed” function.


@Ayden1 If what I said is correct, then you just have to have the randomized loot generator in the block code activate on the channel the prop transmits when it is destroyed. I know that linking that to a trigger works really well.


You have a better way? Go ahead then :smiley:

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Oh ._.
Clearly you can see its been a long day…


Yeah so if WSG is right then do this:

And if you run out of space in your trigger for randomized gadgets (since the limit is 75 block code pieces) do this block code instead:


And your item granters will receive on channels like “item1”, “item2”, “item3”, etc etc.
It’s simple, and now I think you could have ALL the gadgets you wanted without worrying about a block code limit in your trigger :> [1]


  1. ahem you know who you are thanks again ↩︎

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I have always wondered how Gimkit code works like that -_-. I know how it works, but the channel values being affected by a number next to the channel name is a bit weird.

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More help with the rng crates because I can’t get it to work, I did exactly what the block code said.

Check the code again. If there’s not anything wrong with it, try reloading your page.

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