Yeah, most likely. Add Easter eggs!
Okay, I’ll add easter eggs too!
Sorry
I will build all this stuff now, so I won’t be on for a while
Can someone please link a guide about making a randomized item crate? I don’t know block code well.
This is an easier way without blockcode.
So how it works is there is Teleporter A.
Now, make Teleporter B’s.
Make more till the randomized events you have meets the number of Teleporter Bs.
Your settings should be like these:
Teleporter A:
Group = A
Target = B
Telepprter B
Group = B
Target = None
Now, wire the button to Teleporter A.
It will choose a random teleporter from teleporter b to go to.
Now, connect the teleporters to item granters.
Note: With more items, blockcode is more memory-efficient.
You also have to make sure the teleporters are next to the crate or the player will be teleported out and that doesn’t look very nice.
Thank you! I needed this.
I also don’t if it has block code as long as it’s explained. (P.S: is there a guide on this, I can’t hear the video.)
You can turn on captions or just follow the instructions.
Thanks for the sudgesions! (typo.) Quick question though: How do I make a thing where if a button is pressed, you lose cash. But if the button is pressed again, you gain cash, if it’s pressed again you lose cash again, and if it’s pressed again, you gain cash again. (You get the point.) I need this for a trick randomizer to go along with the real one.
Ummm im good with randomizers cna you explain more?? the last bit threw me off…
Also i have guide on randomizers easy that might help
Can you link me the guide?
I think that still uses blockcode…
It is the only way but easy way…I can video the process tomarrow (its getting late)…Whatever is easier
Thank you!
No prob…I like working with randomizers so ask me more and explain more depth and i can prob help more.
uh i think i know how…
- grab two buttons, item granters, and a wire repeater. make sure one button is deactivated on game start.
- wire the not-deactivated-on-game-start button to the wire repeater (button pressed>repeat wire pulse) and to the item granter (button pressed>grant item). this item granter should be a negative one to subtract cash.
- wire the wire repeater back to the button you wired it to (when the repeater receives a pulse…>deactivate button).
- now wire the wire repeater to the other button (when the repeater receives a pulse…>activate button).
- wire the button you just wired to the other item granter. it should grant a positive number of cash. now the negative granting cash button is gone so you don’t have to worry about that anymore.
now i gtg right now
Now I just have to add easter eggs! I’ll mark a solution.
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