Stardew Valley is a beloved, open-ended country-life RPG (Role-Playing Game) where you inherit a rundown farm from your grandfather, escape a soulless corporate job, and build a new life in Pelican Town by farming, mining, fishing, foraging, and socializing with quirky villagers.
Also me, @Arcane_Ember and @Immortal_Cap are working on this together, so if they ask questions, they’re fully permitted to and SHOULD NOT GET FLAGGED
May I ask what features do you already have in your game and what needs to be added into it? Is there something perhaps you’d like for us to look into and optimize?
Something simple I can say right off the bat is use channels instead of wires for your game if you aren’t doing that already. You shouldn’t also be using repeaters as they’re a waste of memory as well.
if you don’t mind me asking, how are you almost out of memory when you only have a title screen?
Edit - The planting system would be nearly impossible without using way to much memory, I also added game-recreation because it’s a stardew valley remake.
I think he’s talking about the planting system, as the real game is centered around farming. I assume his issue is the player planting seeds all over the map without zones or smth
Im pretty sure recipes can be made appear for specific tables and be deactivatable so maybe you can make it only show the farming recipe when you till that block. this takes quite alot of memory though so you should only do this for a small area.
OOOHHHHHHHH SDV is my FAV game!
So for the mining part, it think u can add like a mine outside. At the entrance, add a button or a teleporter, then use triggers and stuff to make the entering cutscenes. Then, monsters can be sentries with gadgets, maybe they can move, and stuff like slimes can be NPCs with zones to do damage.
Wait r u adding all the cutscenes? cuz that would take a bit too much memory
Stardew Valley is an indie game made by ConcernedApe (Eric Barone). You are a farmer that has inherited your grandpa’s farm to escape from the tiring work for Joja Coorperation. You start with old tools and some seeds. In the game, there are shops, NPCs to interact with and gain friendship (u can give gifts), and a community center to repair (but u can turn it into a joja warehouse😈)
sooo ummm I don’t wanna type too much but there IS a SDV wiki online, and it is SUPER reliable!
You want to create Stardew Valley on a top-down map which doesn’t use up all the memory. Stardew Valley is detail based and is a relaxing game with a lot of features.
Let’s dive into the memory parts of that.
In the total game you have 100,000 Memory.
And if you include all the characters then…
There are over 30 characters in the game. That would be 30,000 memory or 30 percent total.
But… you would need to talk to the characters in some sort of way… maybe to complete a quest or maybe just a chat.
Then each character would need a button(to actually start the conversation) and 2 popups(the conversation). The total memory usage would be 150. This would mean 30 X 150 = 4500 memory or 4.5 percent.
The total amount being 34.5 percent. This is over 1/3 of your memory in you map.
I would recommend cutting the amount of characters to probably 10.
So you would obviously need a fishing system, the total cost of that would be
Here are the breakdowns:
7x8 square of water: 112 memory x 7
A button: 50 memory x 7
Popup: 50 + 500(block code)
I broke my tablet right after I finished the community center
the farming is definitely[1] possible with crafting tables, you just won’t be able to use every plant
selling could be possible with a couple of inventory item managers, item granters,properties, and some block code, but the box with mayor lewis probably won’t be possible to implement in GKC
The mountain lake (makeshift bridge)
beach fish at beach, berry fish at beach, starfish at beach, galaxy fish in mines, red fish in freshwater, along with greyfish and bluefish, purple fish in mountains, mines and beach, and gimfish as a secret side quest I dunno yet