I need help with my barrier game

like wdym? do you mean the point of the game?

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i mean theres already a shop

Probably like the style, i.e. futuristic, medieval, etc.

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well idk really sadly

I would suggest adding a style, it really gives maps more life

Lore!

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These might help

LOREEEEEE -Riggy

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you could add things to trick the player and then trap them somewhere

i have lore for sure

how do I make it so it triggers all of the players to teleport somewhere?

(Relay) Relay Trigger —> (Teleporter) Teleport Player Here

Make sure the Relay is set to “All Players” and it has to be Triggered first ending a wire.

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ok ill try that, thanks

What’s the plot of the game?

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thanks for the help! i got it to work now.

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To be honest, there is no plot. all I have for now is a game where you gotta destroy barriers to progress. I have minimal lore as of now, but in the future, I hope to change that.

Maybe a game based after the events of One Way Out (crashing into farmchain) or maybe a Pre-One Way Out game? (The soil in farmchain… I think they used chemicals to alter their genes and the plants turned evil)

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I think for now, I might try to add some sort of flashback mechanic mid-game maybe to further explain the lore and why we are here.

You might want to add a plot, since players will lose motivation if they are aimlessly breaking barriers to progress.

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good point. I will try to implement something like this

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