I need help with creating a save file for my players

Copy the counter and change the property.

That wouldn’t work with what we’re trying to do.

why are you empathetic???

Please stay on topic. I don’t want my topic to get flagged.

I changed the name of this topic.

uh correct but maybe could have said that better?

Sorry, I wasn’t trying to be mean.

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No. Also, you are using the level system for importing, correct?

Yes.
Btw I have to go in 5 minutes. I’ll be back on later today.

Also, no. You can’t.

There should be a way to make a counter update multiple properties. I was thinking we have the counter update a property, which sends a channel when updated, and that channel updates multiple counters using the same channel, which updates all the needed properties. Would that work?

the problem with this is that with channels the counters will only be able to increment or decrement and not set to the same thing

What do you mean?

We’re trying to figure out why it’s giving me a random code before doing anything further. I have used multiple block codes and matched them exactly like I was given, yet I get a different save code each time when stepping on the trigger multiple times without updating a property.

It should work. The property is updated by the level counter, which increments multiple counters with the same channel, and the counters update their seperate N properties, which make up the save code. I just need 3 counters and 4 properties in order to do this.

@Here_to_help do you think it could work?

there are three other properties which contain the data. Kill’s, XP, and Levels. Anytime the property i updated, it sends a message on a channel that updates a property called save code. The block code I used for getting the save code is the issue. Here’s how it works; It get’s the data from the property Save file and puts it into a ten digit code. This uses 10 “N” properties. It’s seperates the data into the N properties that make up the code. Though for some reason, it gives me a random code, and not the actual save code. Does anybody understand this? Please help me. The thing I quoted is me trying to figure out the random code thing with properties and counters instead of using the level system directly.

I used a different guide for the level system. Just for referencing, here’s the level system I used.

Btw read the reply above this one for the explanation. @WolfTechnology , do you think you can help? I’ve been trying to get this done for 13 days. I just want to release an update. :slightly_frowning_face:

That, is just weird. Why would it give you a random code? And i can try, but i’m not the best at code.

I’m confused too… have read the reply above yet? I tried my best to simplify how it works.

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