I Need Help With A Protect The Sentry Map. I need to find a way to broadcast how much health is left until the sentry dies.
There is no way to track health currently.
You could however use fractions and when a sentry dies, it sends a notification of the current health-fraction and activates the next-fraction sentry.
(Sentry 1 with 100 health) Sentry Knocked Out > Send Notification (input: 1/5 of boss health)
(Sentry 1 with 100 health) Sentry Knocked Out > (Sentry 2 with 100 health) Activate Sentry
And then just repeat that
Another Thing I might want to add is that I used a box on top of the sentry so it cannot shoot anyone. I have it set up so if the box is destroyed, the game ends.
You could just make it the certain team the protector is on (if there are other people trying to kill the sentry)
But I don’t Want It To Shoot The Other Team Because The Sentry Is To OP.
Then you could just give it a zapper/quantum portal and make the fire rate and accuracy the lowest?
What’s the point of making the sentry op if you don’t want it to target anyone (no offense)
You could use hitting props instead of the sentry! Combine that with psudeo health!
What would you need the psuedo-health for though?
To display the health!
Is there something I can help with, or is this solved?
How would you track the sentry health though to display it on an overlay.
This might’ve been able to be done using a Zone → Checker (can be item/property) → (Game Overlay) Run Wire Pulse Block
Back when sentry-device interactions were possible.
Oh I meant like 3 stages like a bar, High low and medium, not exact health
Yeah, that makes more sense.
Hm, this is pretty interesting. I don’t think you can track the specific health, but you can track when it gets knocked out.
Another idea: you could use a prop? Whenever it gets damaged, it lightens. You could use that instead?