Ok. I won’t be able to answer right away, but I will answer.
Alright
Add a lifecycle(set the “Event” it listens for to “Player knocked out”), a teleporter and a trigger(set its settings to this:
). Wire the lifecycle to the teleporter and set it like so: Event occurs ----> Trigger. Finally, wire the trigger to the teleporter and set it like so: Triggered ----> Teleport player here.
And there you go! Let me know if it doesn’t work.
You should have a spawner at the start and use teleporters to teleport the player to the “spawn”. That’s the gist of it. To get into the details, have a lifecycle that detects when a player is knocked out. Make it broadcast to a trigger. Now, make a number property called “Spawn Number” with a default of 1. This will determine which area you will “spawn” at. Make a counter that updates the property. The counter should be triggered whenever you need it to.
Now, in the trigger from earlier, make it use the convert to text block to broadcast on “Spawn at” + [Spawn Number]. Make teleporters that teleport the player there when receiving on a channel. For example, the 2nd “spawn” teleporter should teleport the player there when receiving on “Spawn at 2”.
Wouldn’t my idea be simpler?
Don’t they want to have multiple spawns?
Use a lifecycle on game start that is wired to a teleporter
Not sure, but if they do then they should use your idea.
@Gizmo2.0 is trying to spawn a player somewhere different when they are knocked out not when they spawn into the game.
The limitations of my approach are that multiple spawns are not ok and multiple different team spawns aren’t currently there. However, you can do those with a bit more work.
Hello!
hello! I heard you can help me
Yeah! I posted my answer farther up in the comments!
my brain is not big enough for all of this
alight i will see if i can do it
I am not a good teacher.
Do this:
Lifecycle (Game Start, Event Occurs) → Relay (All Players) → Teleporter (Teleport player here).
Now, place a spawn pad wherever you want the players to spawn after they die. Hope this helped!
No, they want different spawning areas as the game progresses. I already posted an answer to that, but I don’t know how to further explain it.