I made a cool combat system that damages the actual health bar that you see at the top, this is similar to the how to make killing for among us guide but i felt like i should share it with you people since you have helped me so much with my other projects and its slightly different with the sentry mechanic.
devices needed: game overlay, 2 wire repeaters, a tag zone, a trigger, and a sentry (as much as you need)
make a button and when it is clicked transmit of a channel named “melee”
then wire that up to a wire repeater at 0.5 seconds
then wire that wire repeater (deactivate the tag zone) up to a tag zone that has the settings team 1, no respawn, entire map, when player tagged transmit on “sentry”, activate when receiving on melee, not active on game start
then wire that up to a wire repeater (when player gets tagged by someone else) and the wire repeater has these settings: 1 second and any team
then wire that wire repeater up to trigger (trigger [not activate trigger]) that has the settings: when triggered transmit on “turn off sentry”, trigger delay to 0, visible in game to no
then you can create a sentry with these settings: sentry team is team 1, activate sentry when receiving on “sentry” and deactivate when receiving on “turn off sentry”
now when you click this button and are close enough to the specific player you want to damage the sentry will appear then shoot the player then disappear and the nice thing about this setup is that you can copy this specific sentry everywhere and it (should) only shoot if that player is in its view. I hope this helps anybody with their projects, it’ll definitely help with mine.
i applied this to my map and since its super large it lags whenever i use it, does anyone have any idea on how to make t less laggy. some sort of system to specifically call only the sentry’s that are on screen. but the point is that it works!