I am trying to make it so when one player is left the game automatically ends

I’ve looked up many tutorials on how to do this but they all have no pictures for the blocks.

You don’t need blocks. Can you make the player counter without the pictures? If yes, just set that counter’s target to 0. When the target is reached, end game via end game device.

1 Like

do research pls.

Get two lifecycles, a relay, a game end device, and a counter.

Wire the lifecycle and relay like this:

When event occurs [>] Relay

In the counter, have the number it’s going to is 1. Now, get that counter. Wire it to the relay like so:

When relayed [>] Increment counter.

Now, get that other lifecycle. Set the event to ‘Player knocked out’.
Wire that to the counter like this:

Event occurs [>] Decrement counter

Wire the counter to the game end like this:

Goal Reached [>] End Game.

Now you’re done!

3 Likes

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.