Hunger Gims project

HEY GIMKIT USERS! So I am not that great with operating devices, and I was wondering, how do I make it so that at the end of the game, the winner in the person with the most knockouts? Please stay on topic! The Hunger Gims is basically going to be the Hunger games in gimkit. I am open to recommendations! PLEASE STAY ON TOPIC

Go into map settings, set score to knockouts, done
You could optionally add an end of game widget to show how many kiIIs each have

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Go into map options and click into score. Select “yes” and then select “knockouts”.


Edit: Remember to mark a solution so this can close.

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Thank you so much! I apreciate the help

Thanks for the help! I really appreciate it!

Any recommendations? Like decorations to make it look like a Forrest arena?

Bam

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Hey sorry to bother you, but when I ended the game to double check, the game wasn’t counting the sentrys. Do you know how to get it to?

What do you mean? The sentry knockouts? Also, you don’t have to say sorry, we’re here to help after all ;3

Ok, thanks. What I mean, is in one way out, if you knock out more sentrys, your overall score goes up. I want to make it so that the most sentry’s knocked out wins
hope that makes sense

Let me pull some things up, I’ll have some screenshots for you soon
Edit: Changing periods got to go

Ok thank you very much!

How do I also make it so that when a player runs out of energy, they just have to spectate?

So here’s how you do the knockouts thing:
Each sentry, on knockout, should broadcast on a channel. Have a counter increment itself when receiving on that channel. On the property tab of the counter, have it update a property. You’ll enter in the property name when you get to it.
Put down a property and name it something like SentryKnockouts. Make the property type number. Then take the name of the property and have the counter change it when the counter increments.
Next, click into Map Options, Score, and and have the score track the property that represents the number of sentry knockouts.

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When a player runs out of energy, here’s how to switch them to spectator:
In your movement meter, which I assume you have if you’re asking for energy, click into channels and have it transmit on “out of energy” when the player runs out of the specific item. Have a checker that runs a check when it receives “out of energy”. The check will see if the player has no energy left, then it will transmit on “switch team”.
Put down a team switcher, select specific team and spectators. Switch to the configured team when receiving on “switchteam”.

Alternatively if you don’t have a movement meter for some reason, create an item manager that tracks energy and give it this block code:

Then create a team switcher and give it these settings:

If you do have a movement meter, refer to the previous post.

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