I have an overlay button set up, but it refuses to share location.
I need it to turn off after 10 seconds.
Im trying to make a feature where you can call for help in my game.
I have an overlay button set up, but it refuses to share location.
I need it to turn off after 10 seconds.
Im trying to make a feature where you can call for help in my game.
Use channels to connect to a waypoint.
To make it turn off after 10 seconds, try a delay device.
Deleted by me (I forgot about a waypoint setting rip…)
California_Love is correct.
You can waypoint every player in the game. Just make it so when the game overlay is pressed, it activates all of the waypoints…
Yeah, what @California_Love said should work, @Bookwyrm703. If not, tell me and I’ll try to figure out something that’ll work.
Welcome to the forums @Bookwyrm703
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They j0ined 4 days ago…
I just wanted to say hi
Yeah, usually, I welcome them when it says
“this is the first time this user has posted” but yeah welcome anyway.
But I can’t even figure out how this would work…
your good, i was just letting you know. Next time please just say hi, because a welcome post might confuse people.
what would? The topic?
Yeah, I’ll do that next time.
Yeah.
well what i can think of is that you would just have to have waypoints for every player, so like a limit and then have then activate from players with a certain item or team. That being triggered by a button, but 'im not exactly sure what you use channels or wires.
Hm. The button part is the problem, I guess. Unless it isn’t going to be done manually…
to have it done not maunally you would nee to have a starting function, though what would it be?
Well, I’m beat on that one. The game overlay is clicked and it activates an individual player’s location using a waypoint. The player would have to stand somewhere with a waypoint linked to it. (Trigger or button). It seems like the best way to do it…
Game overlay → waypoint should work.
Thanks!
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