Place a Trigger and wire repeater, then wire the Trigger to the Wire Repeater Triggered > Repeat the wire pulse!then the Wire Repeater back to the Trigger When the wire repeater receives a pulse... > Trigger↩︎
a trigger loop is a trigger being triggered by something and triggering another trigger that triggers the first trigger when triggered and the first trigger does something like incrementing a counter*
i don’t think this would work
at all
firstly, it would only show your actual fps for 0.00000000000001 seconds every second
and secondly, it doesn’t track your fps.
this thing would stay the same regardless of your client-side performance.
this would just basically track the speed of gimkit servers, almost like tracking your ping. it would just track the rate at which gimkit can get info back to your client.