How to track the FPS in your game! [1/10]


Required Devices

1x Lifecycle
2x Triggers
2x Wire Repeaters
1x Game Overlay

The Steps for this Guide:

  1. Place a Lifecycle and set the “Event” to “Game Start”
  2. Create two Trigger Loops* [1] and wire the lifecycle to both triggers this way: Event Occurs > Trigger
  3. Go into one of the Trigger’s Settings and:
  1. Enter the other Trigger’s settings and:
  • Have it broadcast on “UpdateFramerate”
  • Have it’s Trigger Delay set to “1”
  1. Get out a Text-Type Game Overlay and create a new block which SHOULD have a block like this:
  2. Pat yourself on the back, your done!


Screenshot (53)

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*This is not a trigger loop, MY BAD.


  1. Place a Trigger and wire repeater, then wire the Trigger to the Wire Repeater Triggered > Repeat the wire pulse!then the Wire Repeater back to the Trigger When the wire repeater receives a pulse... > Trigger ↩︎

  2. like 0.00000000000000000000000000000000000001 ↩︎


Screen Shot 2024-05-29 at 8.18.00 AM
that is not what a trigger loop is…

Then what is?

a trigger loop is a trigger being triggered by something and triggering another trigger that triggers the first trigger when triggered and the first trigger does something like incrementing a counter*

and nice guide btw

*you could use channels:


i don’t think this would work
at all
firstly, it would only show your actual fps for 0.00000000000001 seconds every second
and secondly, it doesn’t track your fps.
this thing would stay the same regardless of your client-side performance.
this would just basically track the speed of gimkit servers, almost like tracking your ping. it would just track the rate at which gimkit can get info back to your client.


a trigger loop is a trigger that triggers itself with the same channel:
(this system needs an interval like 0.1)
Screen Shot 2024-05-28 at 11.16.43 AM

wait, so this would be a guide on how to track ping then?

yeah kinda

1 Like

actually no
it would be inaccurate, since all properties and stuff have to go through the server to update - nothing is client-side


I guess it would still be cool even if it doesn’t work I guess.

ummm help? when i started the game, this just happened:

1 Like

why? and how do I fix this?

Uh, can I see your mechanism?

1 Like

Screenshot 2024-05-29 10.06.32 AM


1 Like

the trigger:
Screenshot 2024-05-29 10.07.50 AM
and the game overlay:
Screenshot 2024-05-29 10.08.18 AM
I used the word ping because that’s what cringekarlscott said it would be similar to.

I don’t see any mistakes do you? idk I’m prob wrong though.

(post deleted by author)

I still need help, can anyone help mee?

(btw, it prob is my real ping because I’m on my school computer lol :joy:)

Lol I dont know i dont know how it even works though