How to take turns (Help from Blackhole927 and PotionMaster) 🟧

I forgot what I contributed to this

I think I can optimize this if I look at it long enough…

Using player ids or team numbers, and a player/ream counter, turns can be made for more than 2 entities.

No, I know how to generalize this, I just don’t want to use two blocks.

Ok.

Here: just have a global number property and make an if statement that broadcasts to start the turn if the player’s team number is equal to the property.

I kind of wanted to figure it out myself…

Oh sorry.

1 Like

bump

Bump…Nice guide @ClicClac@Blackhole927 and @PotionMaster!

2 Likes

Wait 2 weeks?
:smiling_face: BUM-

I meant, BUMbblebee.

Nice save.

This HAS to be the least used useful guide ever.

3 Likes

lol I thought that about my basketball guide…it literally introduces how to make actual basketball in gimkit…unique guide…should have been a huge revelation as nobody seems to have made a actual one in discovery or forums that I could find…but nobody seems to care about it… also gimsolver what did you mean wait two weeks?

But this is a really cool guide…maybe I can find a way to implement it into my bunker game.

Wait what did I do to help with this lol

ClicClac doesn’t like his guides being bumped to early

apparently you did?

i have no clue…i’ll admit I was tired, skimmed through said it looked good, helped some people with haisai and went to sleep. (my post from december)

I asked for help making this mechanic a LONG time ago. You and PotionMaster helped out, so I credited you! This!

1 Like

calculates the days.28 days hmmmm thats about 2 weeks so bumperCars

that’s about 4 weeks…