First, we need a pool.
Next, we need a barrier. Disable collision, and change the color to
You might want to disable the outline too.
Now copy that barrier. Turn collision back on, and make the new barrier invisible.
In the settings,
Now, copy this barrier a few times and shift it down every time, so we have layers.
Now, we need two triggers.
and
Done!
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Extra note
You can send on channel "activate" whenever you want the pool to start being full of water.If you never send on channel “activate” however, the pool will stay non-water.
Extra-extra-note
For me, fewer layers is better, since it reduces choppiness and lag. However, sometimes, more layers is better, to simulate how the real world works. I personally would do a layer every gim jump height (single).Extra-extra-extra-note
The trigger delay time is important! I haven't experimented with them yet, but it seems like longer trigger delay works better.Proof this works
(yes, you can fall back down by standing still)
Research tag reason: I want to know the best trigger delay and # layers for this.