How to squish a player

I’m gonna plug my SNES in and see if I can screen record me play it.

1 Like

I’m having flashbacks /j

6 Likes

Gruesome [1] Bump


  1. Gru Some ↩︎

1 Like

Squishing a Bump.

the process

Bump =
Bump=
Bum=
Bu=
B=
=

I am so silly.

16 Likes

we got thwomps in GKC before GTA 6

1 Like

Remember…
Everything is possible within GimKit Creative.
Except Sound Devices
:frowning:
And like everything on the Nolt that almost completely gets ignored
:frowning:
And a good game that contains the words “Play With Me” or “3AM”
:slight_smile:

what the slop

2 Likes

BUMP! i’mi bumping too much?

1 Like

Bumpety

1 Like

bump, nice guide.

6 Likes

Ahhh I forgot about this, I’ll definitely work on it when I get back to school!

5 Likes

This is a nice guide

3 Likes

Squishy Bumpy.

4 Likes

Bro, it doesn’t really have to be fun, its just a guide

1 Like

You need to make it a wiki to have it work
i forgot :skull: - iloveplushiesgurly (this isnt chatting im just saying)
Here I gotcha

3 Likes

kewl guide!
You know what you could do
if you figure out how to do this without oofing you, you could make it like an ant maze!
Hydraulic Press Simulator?!?!?!?
that would be kinda cool lol

1 Like

I used the guide for my game it worked pretty well except that as long as you don’t moves when your being crushed you don’t respawn.

For example.
Screen Recording 2025-02-09 204540

I know this is because the zone only detects if you enter or leave the zone not if your in the zone. But is their any way to fix this ?
Still great a guide though.

5 Likes

Yeah, I found this bug a little bit ago, you’ll have to use a player coordinate and checker system.
Let’s say the squish zone is at x: 56 y: 112 every time the squish zone is enabled a checker will check an x and y coordinate property, if the test is true the checker will transmit on a respawn channel. [1]


and GUYS whatever happened to

XD ://


  1. The check type should be: Value of Property, the comparison should be equal to, and the value should match the same number that the x and y coordinates are (since there are two values to check you can run two checks in the checker) I’ll add this into the guide later ↩︎

12 Likes

Also you could just do a player respond with a pop up that says you have been squished.

Death screens are kinda tricky. Yes, you can use a popup as a custom death screen, but I’m pretty sure they disable when you die, I’ll have to check, but I think camera points are the best way to go

1 Like