How to squish a player

Yeah, I found this bug a little bit ago, you’ll have to use a player coordinate and checker system.
Let’s say the squish zone is at x: 56 y: 112 every time the squish zone is enabled a checker will check an x and y coordinate property, if the test is true the checker will transmit on a respawn channel. [1]


and GUYS whatever happened to

XD ://


  1. The check type should be: Value of Property, the comparison should be equal to, and the value should match the same number that the x and y coordinates are (since there are two values to check you can run two checks in the checker) I’ll add this into the guide later ↩︎

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