Nice guide, but because this guide is so short, maybe improvise (as I say a lot). I suggest adding why people would want this in their game, what it could do, just something or anything to make it more descriptive and useful for others.
Forgot a part which would of made it long enough ;-;
Unofficial and neccessary Bump
Nice Guide! No way I just made this yesterday for one of my maps!
this works, yes, but is waaaaay too much work.
simply have a teleporter outside the map with the target group being “RandomTP”, and then have all the teleporters you want to choose from have the group “RandomTP”. then just have whatever triggers it wired to the first teleporter, and have it “teleport player to target”. it will teleport players to a random teleporter with the group. waaaay easier, no blocks, down to 150 memory, unlike this, which uses a minimum of 765 memory.
HOW HAS NO ONE FIGURED THIS OUT
IT’S SO MUCH EASIER
Can’t you just make multiple teleporters with the same group???
yeah i already said that
I have tried that it doesnt seem to work
which one has the target group? im confused
5 and 5
4 goes to 5 so yeh
nice guide, but can’t you just have teleporters with the same target and base groups like @CringeKarlScott said?
no no no
have one teleporter have the target group of 5, and the rest have the group 5
the one with the target group will take you to a random other one
Yeah its a one way randomizer, you can teleport to 5 different ones, but still go back to the original teleporter. And is it not set to the same channel?
Ummmm… Teleporters in the same group are already randomized, like cringekarlscott said…
no they are not actually
look at this they are same groups
Can’t you do random teleportation with just the “teleport to group” setting?
Oops, didn’t see that Rithek already commented on this.
Yeah, groups are random. This takes a lot more memory than necessary. It was a good idea though!
@Gimkitsuggestor that isn’t proof…
dude, groups are literally designed to be random.
no my gif shows proof