with channels
again, please stop calling this custom. IT IS NOT CUSTOM.
with channels
again, please stop calling this custom. IT IS NOT CUSTOM.
It’s more custom than a regular flag…
Please elaborate.
This is a cool idea.
How do I pick who I want a waypoint to track?
Well its really tricky to get exactly right, but look at the Trigger-Relay-Waypoint section in this.
You just have to wire the zone to activate the player-tracking waypoint or make it broadcast on a channel.
Yes, but how do I choose who to track?
Does it auto pick the person in the zone?
Yep.
Wait actually, you have to make it activate on the ‘close’ channel which means the player who entered the zone is on the opposite team, otherwise it’ll track the player regardless if they’re on the protecting team.
how come out of every flag in existence you used the Taiwan flag?
just wondering
but then it’ll track them forever.
also, what if another person enters?
How is the flag captured and returned in your guide?
We’re gonna have to figure that out first before we can deactivate the waypoint.
If player enters zone → they get a point and show prop and text.
if player gets tagged → show prop and text
@Haiasi!
it’s whoever transmitted the channel message
and again, @GimSolver, REMOVE THE “CUSTOM” FROM THIS GUIDE’S TITLE AND CONTENT PLEASEE
Why?
So whoever activated the waypoint, it tracks them?
Right?
So waypoints are activated so they are seen by a player, but what you want it the ‘start following player’ if you want to follow someone.