ok lemme just try again rq
Btw, you purchase the first one, then the second one (itâs not stacking but a work around)
You can make it like farm chain! ( Maybe ) Where you have to have a certain amount of stuff to purchase the thing for it.
I skimmed through. But use properties for every times speed. Example 2x speed plus 2x speed, 4 properties. Use block code and I think that might work.
Ok i fixed the issue I THINK i had to make it so the vending machine was not active at the start of the game
im dumb and idk how to use block code
Thereâs many block code tutorials, donât worry. I used to be in your position. Now I can somewhat comfortably block code. But if you donât know how to, its still ok. Use properties, and equal signs. If you need to, ask someone, iâm not fit to do that.
Wait I have an idea!
I sorta fixed it but idk if it will stack
Gimme a sec
that second has lasted longer than 10 mins
Adding onto this, place whatever device you want to do the code in (it doesnât matter), a counter and a property. (the counter updates the property).
Wire the Vending Machine/s to the Counter (you donât need to make multiple).
Finally, wire the Vending Machine/s to the device you want to do the blockcode in (to either run the wire pulse block or trigger if itâs the trigger)
Put these blocks in:
Just repeat the existing code if you want to add more speed upgrades.
can you show me of a screen shot on how you got there and what devices you used
Wires:
(Vending Machine) Item Purchased --> (Counter) Increment Counter
(Vending Machine) Item Purchased --> (Notification) Run Wire Pulse Block
PS: ^ For this part, you donât need to wire the vending machine to a blockcode device and you can just give them the starting speed (ex. 1.25x). If so, skip the "if Get Property = 1
do Broadcast Message On Channel âspeed1.25xâ block.