How to make specific player drop item (again)

the rest:



The property you have needs to be global scope

I have set it to global and it does not work.

Try this.

Make it so when player is knocked out, check if they have the medallion. If they had the medallion, then make a inventory item manager of the medallion max 0, try that maybe.

what would that even do? that would not fix any problem at all.

That would make it so it would make the medallion drop.

Which helps you make the specific player, drop that item.

oh, that is smart. Iā€™m not sure this would work though. Let me try It.

Then how do I return the max to 1?

Deactivate it after 1 second.

@Txme_Lxss
would this option delete it or drop it?

delete. Snapped, into atoms.

lol
So would I have to have the wire activate it, then a trigger 1 second delay, deactivate it?

yes.

This does not work. I think gimkit probably stops registering that they need to drop it when they get knocked out.

The checker is actually really buggy. I tried using it once and I had to redo the whole thing. Use inventory managers instead.

how would this work?

will a player be able to have multiple medallions?

yes, but I could duplicate the system. I already have six inventory item managers for all the medallions. 96% memory lol

I mean multiple of the same medallion.

no, you cannot hold multiple of the same one