Each Camera Point should activate on a unique channel: “CameraShakeX” (The X represents a number between 1-9) and every Camera Point should deactivate on “DeactivateShake”
Step 2:
Get out a trigger that triggers on “TriggerShake” and is invisible and cannot be stepped on.
Create the following block code in said trigger:
This guide gave me an idea:
Has anyone made screen warping yet like in those NES legend of zelda games where the camera moves from one room to another?
Which can be done with fairly spread out camera views.
Hey, CC!
I need help!
So on the part where you say
on the part where you talk about numbers 1-9, do we have to have each camera point to have each number point 1-9, or do they just have to say “CameraShakeX.”?
like each camera point has a channel like this
Camera point 1 - CameraShake1
Camera point 2 - CameraShake2
Camera point 3 - CameraShake3
Camera point 4 - CameraShake4
Camera point 5 - CameraShake5
Camera point 6 - CameraShake6
Camera point 7 - CameraShake7
Camera point 8 - CameraShake8
Camera point 9 - CameraShake9