Continuing the discussion from How to make screen shake! [?/10]:
What do you mean by screen wrapping
Screen warping happens when the player reaches the end of the camera border. When it happens, it will switch to a camera view adjacent to the other camera view. This is in the case of gimkit games where you don’t want the traditional camera movement, I wonder if this is even possible.
Its like your camera moving, while also having a camera point active.
I don’t know. maybe it is possible, it looks like something hard to re-create in gimkit tho.
Wont you just use camera views for that?
I think he wants smooth animation.
idk.
oof I’m a new user. good thing I can edit lol.
Just use camera views in different places, if it doesn’t work, maybe use blocks? I have no idea.
Normal gimkit games is already like this isnt it though? When you move ur camera moves with you
(don’t move the camera until the player reaches the edge of the screen)
(when the player reaches the edge of the screen, move the camera to a different area.)
this is not the variation where the camera moves with you
Would like to know this is a “is X possible question”, i don’t have plans on creating anything
Then u sould just use camera views for that…
Ok then this would be possible
Wait let me experiment rq.
well maybe when at the end of the camera view you could put a zone that warps it
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Oh thanks
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what I do is just do this: |||||||||||||||||||||||
It looks cleaner.
||
You can do this: <filler>
which closes it off with invisible text
so like this?
oh it worked. thanks.
I mean, with some delays, counters, and camera view(alot) this should work(i dont think i know what im saying lol).