How to Make Platforms that switch when you jump

Introduction

Hello! welcome to how to copy Mario galaxy 101 this completely original guide :O
ever wanted to have platforms switch between being active and deactive when you jump in GKC? well I have found out how to do it

Materials

1 Player Coords Device
1 lifecycle
1 Relay
2 triggers
4 Properties
1 (optional) Game Overlay (for debug purposes)

The guide of peak :O

First, Place down a lifecycle that when the even happens broadcasts on “Game Start” next place a relay, that when recieving on “Game Start” relays for All Players channel “Game Start Relay”
now lets 2 more things before we get into the good ol block code
Place a Player Coordinates Device (or if you already use one in your map just use that)
and make 2 properties. one called “Y” and one called “delayed_Y” and set them both up like this
Screenshot 2024-12-18 9.51.36 AM
Now we can finally get into the block code. place a trigger and set it up like
Trigger when recieving on Game Start Relay, Loop (yes, you can receive on multiple channels) and Brodcast on Loop when triggered. with a trigger delay of 0.01
now make some block code like this
Screenshot 2024-12-18 9.54.16 AM
now make 2 new properties
one called “Jumped”, that is a True/False Property, default value is false, when property changes it broadcasts on Platform Handle
another one called “Red/Blue” that is a Text Property, Default Value is “Red”
now make another trigger with that triggers when receiving on Platform Handle
with block code like this
Screenshot 2024-12-18 9.57.49 AM
now make 2 barriers one red that has these settings


and another that is blue with these settings

AND NOW YOUR FINISHED!!!

Working Product

Screen recording 2024-12-18 9.12.10 AM

Conclusion

This is a cool way to add variety to your map. have fun!

11 Likes

Wow! This is a GREAT guide! It’s not too difficult, and I would’ve guessed you would use triggers.
But, I have a question–instead of using block code, you could use a Trigger, Wire Repeater or Repeater and Counter as the main devices to deactivate and activate them with the repeater incrementing the counter by 5 with a target value of 5, then deactivating the same one while activating another, then having a separate counter with the same counter and deactivating and activating the other again.

This is a good guide, though! It was very interesting and great!
I don’t usually use properties with time, but you made it very simple, so good job!
I also like the delays, as this is something my description can’t really do–it was just a simplified version! This can also be repeated to make more than one.

🙂 I'm about to take a test, so I'll be back in about an hour....
6 Likes

nice guide!

and

happy birthday!

5 Likes

peak guide for a thing from a peak game.

also happy birthday!

3 Likes

This is really useful and creative, nice job!

Happy birthday :D

:birthday:

5 Likes

I forgot about the optional game overlay my bad :sob:
basically it just shows the “Jumped” property so you can make sure its working correctly.

i think I might use this in one of my games btw happy birthday :birthday: :partying_face: :tada:

4 Likes

What an amazing guide! Also happy birthday! :smile:

1 Like

great guide fleet (you make the best guides)

also HAPPY BIRTHDAY :partying_face: :tada: :birthday:

Great guide! Very fun, I may add this to my map, and…

HAPPY BIRTHDAY, FLEET! :smiling_face_with_three_hearts: :sparkles: :birthday:

1 Like

Never though of this! Nice guide

Happy birthday to you, happy birthday to you, happy birthday fleet, happy birthday to you :birthday: make a wisk :D

Awesome guide

happy birthday!!!

BUMP!
(cus funny)

happy late birthday :partying_face:

Interesting, though if you could,
try uploading a gif of the end result as a demonstration!
(usually because I want to see how it’s supposed to look when it works)

1 Like

I’ll do that just give me a sec.
Edit: K, I did it @Kat_aronii (ping Incase you didn’t see the edit.

2 Likes

Blorp

1 Like