How to make Lucky towers! (platformer, free for all)

This is based on a io game (which I can’t say or else this might get taken down) where you get random items and have to survive!

This is more complicated then the other on heh heh… :sweat_smile:

Required:

How getting knocked out works (finished)

Since in the game where you get knocked out you don’t respawn, place down a lifecycle
Screenshot 2024-12-03 114633

Then you should just be turned into a spectator easy!
Screenshot 2024-12-03 114527

The void (finished)

This is for when you fall into the void

The void should check you have a respawn stick
Screenshot 2024-12-03 114420

If it succeeds you should just respawn back on the tower you were assigned
Screenshot 2024-12-03 114500

If it fails you should be turned to spectator:
Screenshot 2024-12-03 114527

The towers (finished)

There should be evenly , non-jumpable spaced towers for each player (By getting a player-spawner for team 1, team 2, etc.)
Screenshot 2024-12-03 114049

Do this for the whole map so that there should be 33 players able to play since they’ll be 33 towers.

How to not overflow (finished)

This is basically to stop the overflow process in which you can’t pick the items you want:
Go in each item granter and set don’t grant, that way the players will only be granted items when a slot is empty
Screenshot 2024-12-03 113704

How game should be set up (finished)

Go in settings:
Screenshot 2024-12-03 112954

Go in map options and set it for free for all:

Go to items and make 5 slots, and no infinite refills

The randomize... er (finished)

This basically randomizes what you get from common to lucky (hence ‘lucky towers’)

Really complicated, not because its hard, because it takes a long time

First part:

Screenshot 2024-12-03 112009

Broken down:
This should be free for all, so make the relay a single player on each team

Wire the trigger from the relay to the trigger (i’ll explain the importance of the trigger in a minute)

Then wire the trigger to a wire delay with 3 seconds

Second part: The trigger… heh heh, i hated this part…
Get a block code when triggered and go inside

This will show 14 items, but if you want everything in the game, just keep adding

The next part just takes long, make a number and every item coordinated to one

Third part: item granters

Get every item and attach it to every channel for each item (example: respawn stick channel goes inside the brown seed, which is used as the respawn stick).

Optional:

World borders

This isn’t in the actual game, but usually I dont want people building to infinity, so lets make a border

This is like the pirates game, so don’t think its any different!

How hard is it?
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0 voters
7 Likes

(author deleted post; I finished)

6 Likes

Lucky towers? Like that one minecraft minigame whereyou get random items every # seconds and you have to use those items to be the last one standing?

2 Likes

Yes actually that is the game :slight_smile:

2 Likes

The difficulty for this is 2/10, pretty easy and simple
Waiting so i can rate it

1 Like

Also, you should add blocks in the randomizers code, so like you can speed bridge your way to others and oof them

2 Likes

There is blocks, its just I didnt show them in the picture, the picture with every item granter should show it :slight_smile:

2 Likes

There we go now its finished, I’ll update and make it more clearer now

2 Likes

Added more ways to guide in how to make it _ poll! :smiley:

2 Likes

Ok,

originallity: 10/10, never seened it in the forums

jokes/comedy: 7/10, not many but some

explanition, is there an explanation?

difficulty, 2/10

pictures, 8/10 not many, but enough

Overall: 6.75/10

2 Likes

this is a really good job :smiley:

3 Likes

Did you make the pirate one yet?

3 Likes

Yep

3 Likes