Quoting @Coffee for the definition:
Let me explain it more clearly. There are two teams, Team 1 and Team 2(obviously, what else what it be, 5 and 10?), and there are five ‘points’. Team 1 holds 5 - 7 points on Game Start, and Team 2 has 1 or none. The game lasts usually 10 to 15 minutes. If Team 2, the attackers, do not capture all the points in time, they lose, if they do, they win. Note that the defenders, Team 1, can not re-capture the points.
Now, let’s get started!
I credit this help post for this guide
Making the 'Points'
Basically, just use the flag device. It looks like this:
Get a Flag Device, and set it like this:
That’s all for making the points!
Capturing points
You will need
Flag
repeater
trigger
counter
Optional: barrier (Highly recommended)
Step 1.
Set your counter to have a target of 20 and the repeater a delay of 2.0
Step 2.
wire your flag to the repeater so when the flag is picked up - start the repeater
Step 3.
wire the repeater to the counter so that when the repeater runs a task - increment counter
Step 4.
Wire the flag to the trigger so that when the flag drops - triggers and then wire the trigger to the repeater so that when triggered - stops repeater
Step 5.
Finally, wire the counter to the flag so that when the target value is reached - capture the flag
Step 6. (optional)
Wire the barriers so that when the flag is picked up - active the barriers, and when the trigger is triggered - deactivate barriers
(The trigger is connected to when the flag dropped and the barrier scope is player)
(This step is meant to make the game fair by keeping the flag capturers in one area while capturing the flag)
(I repeat DO NOT RESET THE COUNTER BY ANY MEANS! It would allow for exploiting and gaining infinite points)
@Coffee
Making the Teleporting system
What this is supposed to do:
Have a barrier that covers a teleporter that allows TEAM 2 to teleport over to the trenches in Team 1’s territory. They should be preset, so that when the flag to the corresponding barrier/teleporter is captured, the barrier is deactivated, so that at spawn, the player can walk to the teleporter to teleport over to the trench.
The Class System
Trenches
So, we want to be able to “Climb Down” into a trench to hold the point. Use this guide to make a ladder:
How to make a Ladder(With Animation) | Difficulty 1/10
Now, instead of just teleporting you to the bottom, make it teleport you to a “hole” you made. It should have an area of 9 - 16 terrain blocks. Put a teleporter there for you to teleport there. Now, add a button that will trigger you ‘climbing’ the ladder, back to the surface. You’re done with trenches!