How to make different money systems

Wiki for Leo flowers
(Just paste it in :slight_smile: )
Credit to @The_7th_Dragon, for helping me make this wiki :slight_smile:
Here is a Wiki, where everyone can add their type of money system that they have to add!

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Editing section:

leo_flowers money system

Here is the money system I will be creating:


You can find how to make this in my guide:

How to make a working grocery store! ( Money system: 1/10 or 🟦 )
That is the beautiful money system in that guide. ( If you want to see… :slight_smile: )

max1's coins

Hello! This money system uses properties and blocks.
You will need:

  • 1 Property
  • 1 Overlay
  • A Counter
  • Several Triggers

You got that? Let’s begin!

1. Edit your property.

Its name should be Money, and it should be player-scoped, unless your map has a global wallet. It should also be a number property, and change the default value if you want to give your players some starting cash. I gave them 4 Dollars. When updated, my property broadcasts on “cash”, but you can name your’s something different.

2. Losing and Winning Money

Your counter doesn’t do anything really. Not yet. “Go to Property” and make it update your property, Money. Now, when increased, so will your counter. But not everything sells for the same price, so we’re going to have to expand it. Place your triggers in a line, with the counter in the center of the line. Each trigger (except for the first) should trigger 2 things.

  • The counter
  • The trigger next closest to the counter

For the two sides, one side increases the counter, and one side decreases the counter, like this:
A Very Scientific Drawing
The triggers closest to the center will trigger on channel “-1” for the decreasing side and “+1” increasing side. The next one should do the same thing, except with “-2” and “+2”. You can increase this for as long as you want, but we still have to

3. Displaying how much money you have

In your overlay, head over to the blocks tab. Create a new block that runs on the channel “cash”. Then, replicate this block code. In the “” sections that aren’t a part of get property, you can put anything.


There! Now that we know how much money we have, we can now go

4. Buying Stuff

For this we need a checker. It should run a check looking for the value of a property. The value in should be one less than the cost of the item.


When the check passes, transmit how much money is taken away. For example if an item costs 5 Coins, it will check if the triggering player has more than 4 Coins, then transmit on the channel “-5”

That’s all!

Thanks for reading! `:D

GimGuy's Cash System

Ah, a wiki edit.

Step One
  1. Make A Property.
  • Call It Money
  • Type: Number
  • Property Scope: Player
  • Default Value: 0
  • When Property Value Changes: Channel MoneyChange

Step Two

Make A Trigger
Then Make It A Block
When Receiving On Channel 100 Dollars

Set Property “Money”

Value: Get Property Currency + 100

This:
image

Step Three: Explanation

Basically, When A Player Jumps On The Trigger…
Then It Gives +100 Of The Property!

Step Four

Get An Overlay

When Receiving On “Money Change”
If: Get Property “Money” = 1
Do: Set Text:
Create Text With: “Cash: Get Property Money”
Else:
Set Text:
Create Text With: “Cash: Get Property Money”

Looks Like This:
image

4 Likes

You want me to paste it in?

3 Likes

I added my money system to give motivation.

you might want to change the poll so you can see who is editing

How do you do that? I’ve tried before and it didn’t work.

I can do it for you if you want

1 Like

Yes. Can you do that for me? That would be great. ( That is, if you can. ) :expressionless:

done and done

So, you have to get rid of it before… Oh, that makes sense why it didn’t work ook.

yeah you can’t edit a poll after 5 minutes of it being posted

Kat-Potato bump :cat2: :potato: Hmm… I think this would be useful…

1 Like

Bumpity Bump bump

Added A New Thing, So…
Bump
I guess. Seems right.

2 Likes