How to make custom keybinds(2,3,4,5) 5/10 🟨

Today, we will be making a key-bind system, which makes it if you select a number, then an action happens.
Credit to Custom Keybindings - Dream or Reality?

Items Needed

Three Triggers(Or some kind of Looping system)
Four Item granters
One Lifecycle
Two Checkers
One Respawn device and a knockout device or (another) trigger

Steps
Step One

Optional but very recommended In the map options, set the reload speed to instant(If you don’t set it to instant, you have to go to the gadget, press r, and wait for the cool down before getting triggered)


( also make sure that reloading with no shards is off)

Step Two

Place a lifecycle set to Game Start

Step Three

Place two triggers and set them on 0.1 seconds.

Step Four

Wires!
Connect the Lifecycle to One trigger

Connect the triggers to each other


What it should look like

Step Five

Place 4 Item Granters.
First Item Granter
Put inside a gadget(I used the quantum portal) and set the initial gadget ammo to 0(the amount is 1)


Second Item Granter
Put inside the ammo the previous gadget (In my example, Quantum Portal uses Heavy shards) and set the amount to 2

Third Item Granter
Put in the same ammo as the previous one, but set the amount to 1

Fourth Item Granter
Put in the previous gadget and set it to -1

Step Six

Place two checkers, and set the First one to your ammo.


(set it to equal 1)
Set the Second one to your gadget at make it equal 0

Step Seven

Wires!
Connect the Lifecycle to the first and second item Granter(1 gadget and 2 ammo)


Connect one trigger to both checkers

Connect the first checker to the 3rd item granter( 1 ammo)

Step Eight

Place a trigger(new one with no settings

Step Nine

More Wires!
Connect the first checker(ammo) to the trigger


Connect the second checker(Gadget) to the 1st Item Granter(1 gadget)

Step Ten

Even more wires!
Connect the trigger to the 4th item granter(-1 gadget)


Final Product

Optional

Add two item managers to stop the pop-up from popping up
Connect the trigger to a respawn device.

How this works

The gadget starts off with 0 ammo, and whenever you select it(with instant reload on) it automatically reloads, taking a shard from your inventory. A checker is then used to detect it, and if it detects that a shard has been taken away, then it triggers a trigger and resets itself.

ANNNNNND you’re done!
Now, whenever you go to the gadget(pressing 2,3,4 or 5) the trigger will trigger.

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20 Likes

Great guide! I made one like this before but didn’t feel like making a guide on it so I’m glad you did

1 Like

wires are L,
use channels.

3 Likes

Wires are easier in this case. It looks like a mess, and it takes more memory, but it’s simpler.

1 Like

time to read this :3
wonder how it works

2 Likes

huh what a curious way to do this
usually I would just make it so each time you fire the gadget it scrolls In a set direction
but using this kinda method
just expanded some options for me :3
so I’ma experiment with this system for a bit

2 Likes

Nice Topic! (Quite Literally)
image
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I’ve been wanting a “Custom Keybinds” Device for a while now. It has to be official so it can be mobile-compatible.

2 Likes

You should add a part that explains HOW it worked, and credit
shdwy’s(or was it wingwave?) guide

Though Good Job!

1 Like

Bump .

i looked at this and went “OMG” then i saw all the steps and went “Oh goody” But cool guide

1 Like