Custom Pixel Art System

Custom Pixel Art System


Recently, I had an idea. I’m not talking about doing it while editing the game, I’m talking like a player being able to import data in game. Think about it, go to an app like notepad or a coding software. Open an image, do you see all the code in the image?
A simple 100 pixel by 100 pixel logo takes about 100 lines of code, around 10,000 characters.
So if the player inputs the characters in the code in game, using block code to decode the code, and a LOT of block code, finding the closest colors to what the image has, and then finding where each pixel would be represented on the screen, possibly using text or barriers.
Now, would the player really want to input 10,000+ characters into whatever sort of text input system in Gimkit? Chances are, most players would choose not to! What a surprise. ( See what I did there haha :rofl:) Anyways, there are a few ways to make text inputting easier, I’ve been thinking about number inputs using custom keybinds, however, this would still be difficult.
So, this idea will most likely be just in grasp of possibility until Gimkit adds text input.
So this is possible, but practically impossible.
Dunno, would you add this to a game?
I estimate it would take around 90% percent memory.
And you would have to make a system that compiles PNG or JPEG code into a system that will show the imported media on-screen.


This is still something to think about, but, for a while, we might just need to wait. :hourglass_flowing_sand:

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Text is limited to a certain amount of characters, so it might take alot of memory to get the whole image, AND it may be to big to see on 1 screen.

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Exactly, this system would have a image size limit of 50 pixels by 50 pixels; a little ambitious and time-consuming but possible, nothing that has not been done before, of course, discluding this.

All the system does is receives in put from the player that inputs base-64 code and the colors are matched with emojis like :purple_square: in the text to show the imported image.

If text input were to be added, that would save the player importing data tons and tons of time…

Honestly, this post is kind of useless until text input releases.

no unless text

which text is half useful

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I think it could be possible . . .

Yeah, possible, but very time consuming. You’d have to compile base64 code to text with block code.

I don’t know why you decided to make a topic about this when you yourself stated that you think it’s impossible. Furthermore, Gimkit Creative maps cannot import custom files. You don’t make research topics waiting for the future, but using the resources of the present.

Unless you give me a good reason as to why this topic should stay open, it will be closed shortly.

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I swear if I see someone else misusing Blackhole’s impossibility topic to falsely justify impossible actions, I’m going to have to start prohibiting any mention of that topic.

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Ok, I’m sorry it seemed that way. But it is possible by pain-stakingly using diffrenet emojis to re-create an image

…which OP already said was extremely tedious and impractical, so it should not be sought after as a solution.

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This is possible. The player uses different keys(using keys like 2, 3, 4, 5 and w a s d ) as keybinds to input base64 code. This will take about 100 characters for a 10 pixel by 10 pixel image. In base64 code there is data to the color of each pixel which would be matched on a grid. I’m working on it, but it’s possible, as all the data is stored in base-64 code.

I don't know why I called it impossible... it's possible

This is right, it might as well be closed because there isn’t more research that needs to be done.

Okay, but how are you converting the base64 numbers into color?

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Because all the color data is stored in base64, and I’m making a system that finds which color pre-stored into properties is closest to the one stored in the base64. Then, the image will appear with emojis like ‘:yellow_square:’.

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…So it’s pixel art.

Anyways, I’ll go rename this topic to be more related to pixel art. It won’t be closed, though.

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Yes, but instead of using text to display it before the game, my system takes input from the player.

Thanks, I’ll also edit the part where I said this wasn’t pixel art.

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So like pixel art maker from jpeg,or png?

@InkyDarkBird
Can you find me the save File guide?

I swear it was in devices somewhere…