I can’t make the walls work
Would you like to see the new-user resources as this is your first post?
i want the walls to open when all players get a certain item
Inventory manager can be used to do actions when the player gets a certain item.
In this case, you want to make it so when you get that item, it will tell the walls to open.
Have a checker that checks if the amount of an item is greater than 0. Wire it into a device system like so:
Input → relay (all) → the checker (check passes) → counter-property (increment). You could have the input be a Lifecycle → triggerloop, to have it continually check. On the triggerloop, you also need to have a player counter property be compared to the counter-property. If they are equal, deactivate the barriers.
Hope this helped!
Can i set it to greater then 0?
Actually, greater than 0 is what you should set it to. Thanks for catching that mistake!
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