How to make barriers activate on one round and deactivate on another?
what is your round system?
I’m not sure that Is possible but
Welcome to the Forums @Spiderslayer !
3 Likes
I dont know. Im making a game were you chose your loadout and than you will be spanned into a area were there is to telipoters and there is to barirers on the teliporters and one will be deactivated each round but they cant be the same one.
make a randomizer:
You place down a trigger.
Go into block code and make it like this but as many randomizing functions as needed. (add or subtract options as needed)
[image]
Here you go, just have what you need to happen be based off the broadcast signal. And if you do need it repeated then make the last randomizer in the cycle transmit to trigger the first randomizer in the cycle(for fnaf? having continuous attack cycle of leave restart cycle of approaching the office). If it isn’t working or ya want me to p…
and make the channels deactivate a barrier.
I will have to experiment so that it isn’t the same one.
Sorry, I can’t find anything at the moment. Maybe wait until someone better than me comes in…
thought this was @Spydecraft245 LOL
1 Like
what! no, he is spyder-slayer