Thanks! It was unlistedā¦
And Guardians of the Gimaxy!
Here are the Guardians of the Gimaxy listed, but this might not be the same as now.
and me, RandomKid
Yep me too, William ![]()
@all I figured out how to slowly drain health. Only caveat is that it works more like a secondary breath meter
Give the player X amount of an item. When they enter a poisonous zone, take away one item every interval. When the amount of item = 0, respawn the player.
Oooo thatās really smart! You should make a guide for that when you come back!
Hmmm⦠I wonder if it would be possible to get the current player health, along with the custom health, then do pHeath - cHealth and check if itās greater than 0 if not respawn the player
As far as I know, you canāt link player health to a propertyā¦yet.
A device that detects damage would be very useful.
Wouldnāt that be a bit difficult for Gimkit to make though? They would either have to have it link up to 1 player per device, or account for all 60 potential players health, along with sentries if that is an option.
It could be something that just tracks damage in general, not health, but that would still be a bit much for Gimkit.
Suggestions are good for https://gimkit.nolt.io/!
(I love nolting others
)
Or you could have a player-scoped property that tracks health, if health is just an item.
@getrithekd That kind of puts down on my guide, can you delete that please?
Ok. sorry for that.
wow i just saw the video its so cool
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Bump. ow