How to Make Animation | Difficulty: 🟧

As far as I know, you can’t link player health to a property…yet.

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A device that detects damage would be very useful.

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Wouldn’t that be a bit difficult for Gimkit to make though? They would either have to have it link up to 1 player per device, or account for all 60 potential players health, along with sentries if that is an option.

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It could be something that just tracks damage in general, not health, but that would still be a bit much for Gimkit.

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Suggestions are good for https://gimkit.nolt.io/!

(I love nolting others :joy:)

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same. it’s really annoying. :rage: :sob:

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Or you could have a player-scoped property that tracks health, if health is just an item.

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@getrithekd That kind of puts down on my guide, can you delete that please?

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Ok. sorry for that.

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wow i just saw the video its so cool

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Bump. ow

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Update: gimhook has moved.

bump bump bumpity bump

very helpful guide
nice car!

How much memory usage is this system, because I’m making a game that requires animation and this looks like a lot of memory for one animation.

It depends on the number of frames and what you’re animating.

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the devices might take like 700 memory. the props is dependent on ur game.

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Gimkit at its max be like! That is AMAZING!!

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woah! cool guide! it seems a bit complicated though, but dang, it’s cool!

(Bumps into a dog door)

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