As far as I know, you can’t link player health to a property…yet.
A device that detects damage would be very useful.
Wouldn’t that be a bit difficult for Gimkit to make though? They would either have to have it link up to 1 player per device, or account for all 60 potential players health, along with sentries if that is an option.
It could be something that just tracks damage in general, not health, but that would still be a bit much for Gimkit.
Or you could have a player-scoped property that tracks health, if health is just an item.
Ok. sorry for that.
wow i just saw the video its so cool
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Bump. ow
bump bump bumpity bump
very helpful guide
nice car!
How much memory usage is this system, because I’m making a game that requires animation and this looks like a lot of memory for one animation.
It depends on the number of frames and what you’re animating.
the devices might take like 700 memory. the props is dependent on ur game.
Gimkit at its max be like! That is AMAZING!!
woah! cool guide! it seems a bit complicated though, but dang, it’s cool!
(Bumps into a dog door)