How To Make an XP and Levels System [Difficulty: 🟨]

Hello guys!
I looked through the forum, and couldn’t find a not-deleted guide on this so I decided to make one…
There are five current methods to the madness:

Method 1: Upon Sentry Knockout (Fixed!)
Materials

For my version (you may alter it), you need:
As many triggers as you want levels
x2 Properties
At least one sentry (when knocked out, gives XP)
x2 Overlays

Step 1

Place Down your Sentry(s). You can alter everything else, but make sure when knocked out they transmit on “Add XP”

Step 2

Place down one of the two properties. Name it “XP” and set it to these settings:


Step 3

Place down the second property, name it “Level” and set it to below:


Step 4

Place down one trigger (of the however many). Set it to these settings in All Options:



Step 5

Go to blocks on the trigger from Step 4. Set the blocks to below:


You can alter the amount for the first level-up, but keep the rest equivalent.

Step 6

Copy the trigger from Step 5 as many times as you want there to be levels, change the level and amount to get that level as you wish, and change the level property value and level ___ channel to the number trigger. Then, make the second level-up trigger not active on Game Start, activate on “Level 2” and deactivate on “Level 3”
See my example:


Repeat this process for all of the copied triggers.
image

Step 7

Place one of the overlays. Set it to below in All Options:


Step 8

Go to blocks on the overlay from Step 7, and set them to below, when receiving on “Add XP”:

Step 9

Place the second overlay, and set it to below:


Step 10

Finally, set the blocks on the overlay from Step 9 to below, when receiving on “Add XP”:

That’s it for Method 1!

Method 2: Upon Device Interaction (WIP)
Materials

For my version (you may alter it), you need:
As many triggers as you want levels
x2 Properties
At least one interaction device (Such as the button, vending machine, crafting table, or questioner devices)
x2 Overlays

Step 1

Version I:
Place your button. You can alter everything else, but make sure when pressed it transmits on Give XP in some way (By that I mean if you want it to do something else you may need to use wires or blocks to transmit on two channels).
Version II:
Place your vending machine. You can alter everything else, but make sure when item purchased it transmits on Give XP.
Version III:
Place your crafting table. You can alter everything else, but make sure when item is collected it transmits on Give XP.
Version IV:

Method 3: Upon Player Knockout (WIP)
Method 4: Upon Prop Destroyed (WIP)
Method 5: Upon Item Crafted (WIP)

Hope you like (:heart:) my guide, and as always, have fun!!!
:smiling_face_with_sunglasses:

34 Likes

great job my friend :sunglasses:

4 Likes

@BountyHunterX, @Coral already made one of these. It is a good guide, but this is a duplicate. Search in the pokemon tag for the original guide.

3 Likes

hey @BountyHunterX this is very helpful

Clock Rewards:
Helpfulness: 10/10 RPG YEAH!!!
Originality: 10/10 NICE JOB!!!
Difficulty: 10/10 PRETTY EASY!!!

CLOCKS EARNED: 30/30

Congratulations

6 Likes

Which one is it? Please don’t accuse people without posting the actual proof.


you can like the post instead of making a short compliment.


probably got deleted by pharlain in the guide purge a while ago.

3 Likes

My mistake! I’m so sorry! Coral’s guide got deleted.
I can’t find it. @twofoursixeight, might you know why?

5 Likes

YAY!!!
Nice topic achieved!
:sunglasses:

4 Likes

Why-Pokemon-Bump

….
…..
Edit: Yes…
Grammar Police: Your Back :rotating_light: You’re Back

4 Likes

your back

5 Likes

sorry i was just welcoming them back :upside_down_face:

5 Likes
5 Likes
:)

OK.

5 Likes

its ok

5 Likes

hey, I need help. On step 6 it shows that I can use other levels but why does the number get larger? You put 1,000, why?

2 Likes

To make it harder to get a level up, like a lot of level games…
If you want, just add the same amount to the original amount every time.
:sunglasses:

2 Likes

0hhhhh, it’s there for how much XP until the next level?

To find that, subtract the XP needed for level 2 from level 3.
In mine it goes 700, 1500, 2500, and so on…

2 Likes

uh? huh, I don’t understand what you mean. do I subtract the number of XP needed untill I get to the next level?

2 Likes

oh ok now I see. thanks

2 Likes

bump (this needs 50 likes)

2 Likes