How To Make an XP and Levels System [Difficulty: 🟨]

Hello guys!
I looked through the forum, and couldn’t find a not-deleted guide on this so I decided to make one…
:saluting_face:


Materials

For my version (you may alter it), you need:
As many triggers as you want levels
x2 Properties
At least one interactable/knockout-able device (for my example I will be using a Sentry)
x2 Overlays

Step 1

Place your selected device. You can alter everything else, but make sure when action occurs (whether that be it is pressed, answered correctly, bought, knocked out, crafted, etc.) it transmits on Add XP in some way (by that I mean if you want it to do something else you may need to use wires or blocks to transmit on two channels).

Step 2

Place down one of the two properties. Name it “XP” and set it to these settings:


Step 3

Place down the second property, name it “Level” and set it to below:


Step 4

Place down one trigger (of the however many). Set it to these settings in All Options:



Step 5

Go to blocks on the trigger from Step 4. Set the blocks to below:


You can alter the amount for the first level-up, but keep the rest equivalent.

Step 6

Copy the trigger from Step 5 as many times as you want there to be levels, change the level and amount to get that level as you wish, and change the level property value and level ___ channel to the number trigger. Then, make the second level-up trigger not active on Game Start, activate on “Level 2” and deactivate on “Level 3”
See my example:


Repeat this process for all of the copied triggers.
image

Step 7

Place one of the overlays. Set it to below in All Options:


Step 8

Go to blocks on the overlay from Step 7, and set them to below, when receiving on Add XP:

Step 9

Place the second overlay, and set it to below:


Step 10

Finally, set the blocks on the overlay from Step 9 to below, when receiving on Add XP:

Step 11

Enjoy your masterpiece, because you’ve finished your XP and Levels system!
:trophy:


Hope you like (:heart:) my guide, and as always, have fun!!!
:smiling_face_with_sunglasses:

45 Likes

great job my friend :sunglasses:

4 Likes

@BountyHunterX, @Coral already made one of these. It is a good guide, but this is a duplicate. Search in the pokemon tag for the original guide.

5 Likes

hey @BountyHunterX this is very helpful

Clock Rewards:
Helpfulness: 10/10 RPG YEAH!!!
Originality: 10/10 NICE JOB!!!
Difficulty: 10/10 PRETTY EASY!!!

CLOCKS EARNED: 30/30

Congratulations

6 Likes

Which one is it? Please don’t accuse people without posting the actual proof.


you can like the post instead of making a short compliment.


probably got deleted by pharlain in the guide purge a while ago.

3 Likes

My mistake! I’m so sorry! Coral’s guide got deleted.
I can’t find it. @twofoursixeight, might you know why?

5 Likes

YAY!!!
Nice topic achieved!
:sunglasses:

4 Likes

Why-Pokemon-Bump

….
…..
Edit: Yes…
Grammar Police: Your Back :rotating_light: You’re Back

4 Likes

your back

5 Likes

sorry i was just welcoming them back :upside_down_face:

5 Likes
5 Likes
:)

OK.

5 Likes

its ok

5 Likes

hey, I need help. On step 6 it shows that I can use other levels but why does the number get larger? You put 1,000, why?

3 Likes

To make it harder to get a level up, like a lot of level games…
If you want, just add the same amount to the original amount every time.
:sunglasses:

2 Likes

0hhhhh, it’s there for how much XP until the next level?

1 Like

To find that, subtract the XP needed for level 2 from level 3.
In mine it goes 700, 1500, 2500, and so on…

2 Likes

uh? huh, I don’t understand what you mean. do I subtract the number of XP needed untill I get to the next level?

2 Likes

oh ok now I see. thanks

2 Likes

bump (this needs 50 likes)

2 Likes