Hello guys!
I looked through the forum, and couldn’t find a not-deleted guide on this so I decided to make one…
There are five current methods to the madness:
Method 1: Upon Sentry Knockout (Fixed!)
Materials
For my version (you may alter it), you need:
As many triggers as you want levels
x2 Properties
At least one sentry (when knocked out, gives XP)
x2 Overlays
Step 1
Place Down your Sentry(s). You can alter everything else, but make sure when knocked out they transmit on “Add XP”
You can alter the amount for the first level-up, but keep the rest equivalent.
Step 6
Copy the trigger from Step 5 as many times as you want there to be levels, change the level and amount to get that level as you wish, and change the level property value and level ___ channel to the number trigger. Then, make the second level-up trigger not active on Game Start, activate on “Level 2” and deactivate on “Level 3”
See my example:
For my version (you may alter it), you need:
As many triggers as you want levels
x2 Properties
At least one interaction device (Such as the button, vending machine, crafting table, or questioner devices)
x2 Overlays
Step 1
Version I:
Place your button. You can alter everything else, but make sure when pressed it transmits on Give XP in some way (By that I mean if you want it to do something else you may need to use wires or blocks to transmit on two channels).
Version II:
Place your vending machine. You can alter everything else, but make sure when item purchased it transmits on Give XP.
Version III:
Place your crafting table. You can alter everything else, but make sure when item is collected it transmits on Give XP.
Version IV:
Method 3: Upon Player Knockout (WIP)
Method 4: Upon Prop Destroyed (WIP)
Method 5: Upon Item Crafted (WIP)
Hope you like () my guide, and as always, have fun!!!