Hello guys!
I looked through the forum, and couldn’t find a not-deleted guide on this so I decided to make one…
There are five current methods to the madness:
Method 1: Upon Sentry Knockout (WIP due to image deletion) Materials
For my version (you may alter it), you need:
As many triggers as you want levels
x2 Properties
At least one sentry (when knocked out, gives XP)
x2 Overlays
Step 1
Place Down your Sentry(s). You can alter everything else, but make sure when knocked out they transmit on “Add XP”
Step 2
Place down one of the two properties. Name it “XP” and set it to these settings:
Step 3
Place down the second property, name it “Level” and set it to below:
Step 4
Place down one trigger (of the however many). Set it to these settings:
Step 5
Go to blocks on the trigger from Step 4. Set the blocks to below:
You can alter the amount for the first level-up, but keep the rest equivalent.
Step 6
Copy the trigger from Step 5 as many times as you want there to be levels, change the level and amount to get that level as you wish, and change the level property value and level ___ channel to the number trigger. Then, make the second level-up trigger not active on Game Start, activate on “Level 2” and deactivate on “Level 3”
See my example:
Repeat this process for all of the copied triggers.
Step 7
Place one of the overlays. Set it to below:
Step 8
Go to blocks on the overlay from Step 7, and set them to below, when receiving on “Add XP”:
Step 9
Place the second overlay, and set it to below:
Step 10
Finally, set the blocks on the overlay from Step 9 to below, when receiving on “Add XP”:
That’s it for Method 1!
Method 2: Upon Device Interaction (WIP) Materials
For my version (you may alter it), you need:
As many triggers as you want levels
x2 Properties
At least one interaction device (Such as the button, vending machine, crafting table, or questioner devices)
x2 Overlays
Step 1
Version I:
Place your button. You can alter everything else, but make sure when pressed it transmits on Give XP
in some way (By that I mean if you want it to do something else you may need to use wires or blocks to transmit on two channels).
Version II:
Place your vending machine. You can alter everything else, but make sure when item purchased it transmits on Give XP
.
Version III:
Place your crafting table. You can alter everything else, but make sure when item is collected it transmits on Give XP
.
Version IV:
Method 3: Upon Player Knockout (WIP) Method 4: Upon Prop Destroyed (WIP) Method 5: Upon Item Crafted (WIP)
Hope you like (
) my guide, and as always, have fun!!!