bro this giving me amogus feelings
this would be big for among us maps and fnaf maps
maybe we can use barriers that alternate on and off, and make them only appear for the player that enters the camera system.
You CAN cut down memory a little bit by using block code a bit more.
just remove the counter that updates the property âcamâ and increment it in the block code instead (by 1).
Use a IF block to check if the property value is greater than 12, if it is, reset it back to 1.
This essentially cuts down memory by 40.
I thought about that while making the guide. I couldnât get it to work though, so I used a counter instead.
Can I show you some pics about that?
Gasp I think of big brainâŚ
If you insist.
From what Iâm understanding, it doesnât work if the button is in a camera view. Am I right?
Yes, youâre right. Itâs really confusing though.
I tried doing this but it doesnât show the cameras for me.
@EggNoodle so mine isnât working. I think the problem is with the trigger. Do I have to directly put in the blocks that you picked?
same I deleted all of it cause whenever i clicked it it didnt work 1 bit
Problem is i canât make a kinda more simple guide on this.
The Camera Points donât Work
people saying not work count: 4(maybe 5?)
this worked fine for me so idk what is happening.
did you make sure the property was a number property?
Yes
I think itâs the Camera Points that arenât working everything else works I feel like if you use a lot of memory then the Devices donât want to work. And i have 99% Memory.
Guys I know Why it dosenât work for some people. If you Use it in a camera Zone then It dosenât Work If you remove the Camera Zone and it still dose not work then you didnât follow the Guide right.
Oh ok. That should help. Thank you!